is it possible to call a cloudscript version as an admin, to use it in editor scripting?
In our case it would be for testing and admin.
the code I have is giving me this error:
PlayFabException: Must be logged in to call this method PlayFab.PlayFabCloudScriptAPI.ExecuteFunction (PlayFab.CloudScriptModels.ExecuteFunctionRequest request, System.Action`1[T] resultCallback, System.Action`1[T] errorCallback, System.Object customData, System.Collections.Generic.Dictionary`2[TKey,TValue] extraHeaders) (at Assets/PlayFabSDK/CloudScript/PlayFabCloudScriptAPI.cs:69) LeaderboardManager+<SubmitGhostStatic>d__22.MoveNext () (at Assets/Scripts/Managers/LeaderboardManager.cs:282) --- End of stack trace from previous location where exception was thrown --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153) UnityEngine.UnitySynchronizationContext:ExecuteTasks() (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)