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Geta Club asked

Unhealthy Server build (Unity)

Nowadays we have an issue at the moment to attach our gameserver in PlayFab, this is our fourth uploaded game to PlayFab and previously we haven't the same problem; We generate our GameServer with PlayFab's Agent as another games we have but always the platform give us "Unhealthy" status after upload, also we updated the SDK and tested other changes but we aren't able to solve the problem. The next image show the current status.

We downloaded PlayfabLocalMultiplayerAgent to do local tests in the PlayFab service in our GameServer and the result was successfully.


It works without problems using PlayFab locally. Could you give us any clue to start the troubleshouting? or any place to check the logs directly into PlayFab?

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Seth Du avatar image Seth Du ♦ commented ·

Have you tested you server build in Container mode? Please refer to Locally debugging game servers and integration with PlayFab - PlayFab | Microsoft Docs. In addition, it seems your uploaded images are compressed, I cannot see the words clearly. Would you re-upload the screenshots?

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Geta Club avatar image Geta Club Seth Du ♦ commented ·

Sure, and thanks for your help

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Seth Du avatar image Seth Du ♦ Geta Club commented ·

Are you running the server build in Container Mode? Have you included all DLL files required in your server build? --Determining required DLLs for Windows game servers - PlayFab | Microsoft Docs

The hyperlink attached in my previous comment is the tutorial of debugging the server build in container mode.

It is also recommended to check this section for troubleshooting.

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