We have a racing game with that records ghost recordings for players to challenge. It's like an asynchronous online mode. The 30k size limit on CloudScript is scaring us a little bit, as sometimes even our compressed recordings are over 30k. We have a working prototype where ghosts are submitted through an Azure Functions cloudscript (yay!) but we're not very experienced with Azure as a whole beyond that.
Is there any resources on how we could use the Playfab authentication to talk to our Azure storage account directly to make uploads?