I have successfully wrapped my old server with GSDK. Now I want to write server and client from scratch with using just PlayFab high level calls (with no any sockets work). I need some examples og sending and handling clients requests. Thank you.
I have successfully wrapped my old server with GSDK. Now I want to write server and client from scratch with using just PlayFab high level calls (with no any sockets work). I need some examples og sending and handling clients requests. Thank you.
I am particularly interested in how to register event like OnPlayerAdded on C++ server? And other events - like PlayerLeft, PlayerSentRequest
May I ask what does it mean by PlayFab high level calls? PlayFab doesn't provide any network API that can help clients connect to the server instance. You have to define sockets or HTTP listener so that clients can communicate with the server build.
In terms of C++ please refer to gsdk/cpp at master PlayFab/gsdk (github.com).
Thank you. That's what I wanted to know! I should to implement network part by myself.
So PlayFab can be used for matchmaking, session creations and storing player profiles? Thank you again.
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