Is there a way to know which line it came from and what caused it when an error occurred in that way?
I can't check the client because the user is playing.
Is there a way to know which line it came from and what caused it when an error occurred in that way?
I can't check the client because the user is playing.
Please understand that the API calls are not 100% guaranteed to be successful. If you want to trace the error, you may need to implement a log system. When an error occurs, you can write a custom event and pass the necessary message to PlayFab. Then you can use Data Explorer to check the error.
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