I can't seem to find any information or questions on getting playstream events from a multiplayer server calling a cloudscript function. - I do not get any events from my current server even though GeneratePlayStreamEvent is true.
I am trying to debug an issue where the cloudscript function "playerWonOnlineMatch" seems to be called ~7 seconds after it should be, and is not called at all if the players leave the match too soon after it is over (which they should not be able to do until after the script is called).