Hello! I have a small multiplayer game for 2-5 people (small square arena with players) made on Unity + Mirror. Now it only works locally. I want to add online. After examining your services and offers, I realized that it is best for me to implement data transfer (only player movements and the use of super powers) through Playfab Party (peer-to-peer).
I have studied your documentation, but I have a few questions, please help me figure it out:
1) How can I link my game logic on Mirror to data exchange via Playfab Party?
2) How can I connect to Playfab Party? I realized that in order to connect to Azure servers, you need to assemble a server build, and make a call to it on the client side. But I need to connect to Party and I don't understand how to do it.
3) How do I implement matchmaking? I need to auto-connect to hosts that have free places and it is desirable to filter them by ping level. If there is no host or everyone is busy, then the player himself becomes the host. Please tell us step by step how and through which services I can do this.
PS: I use your platform for the backend and it works great, thanks!