Is one instance of server for each match is overkill? each match has 2 players and it's more like a turn base strategy game. so whenever new match starts, I am requesting new multiplayer server in the background and then players join. Is it better to share one instance of the server for multiple games to save money? and if so how to compute maximum how many players can fit one instance of the server?
is there a much difference in terms of costs if I request new multiplayer server for each game compared to have only few instances of servers and request new one only if players count exceed server capacity?