Hi,
I have a set of game metadata in JSON files that describe things like level information, character information etc. These over time will get rather large in size so it makes sense to use the Content API for access rather than Title Data.
Plan is for the client to download these and cache them locally until they are evicted from the cache for whatever reason.
Now what happens when cloud script needs access to the same information? (security, end of round arbitration etc). What would be an optimal way of making that information available to a script (should I be making a GET request? declaring as string constants?)
Thanks in advance
Nick