I have a server app, that I'm launching into 3 different titles (developer/beta/production). They are the exact same build, and I use different values for titleID and Developer secret.
The servers won't start (no heartbeat), on beta and production, but they work fine in development. Before I start the server api I'm setting
PlayFabSettings.staticSettings.DeveloperSecretKey = xyz;
Is there something more I need to do to be authenticated? If not, is there some information that the Unity PlayFab Editor extension could have cached somewhere that would allow my app to run in development, but not the others?
I'm confused, and don't know how to debug this, the same app runs fine when I use the PlayFab local debugging toolset. Thanks
Steve