I set up MultiplayerSettings.json. I set TitleId, BuildId and left SessionId as is. All these values I use in client applicatioin to login.
Then I start LocalMultiplayerAgent.exe, waits for Active state and run client. And code goes to Failure callback with error "Could not determine a title id for this".
What is wrong? I use C++ server. All dll files are located in zip archieve. I use NodePort to connect to server. As I understand I shouldn't use AgentListeningPort - it's just for communicating game server and agent.