I am currently developing a multiplayer game with multiple queues. I have different modes in my game and different queues for matchmaking (eg. 1vs1, 2vs2 etc.). My questions is how to get the queue name from a running multiplayer server for avoiding the choose same server for another mode or using this server's information in my server side cloud scripting.
As I have searched on the forum, general suggested solution is creating different builds for each queue. But it is not useful and cost high. Is there any alternative solution for this issue?