I'm developing a game that uses the Multiplayer server feature using the C# GSDK. I'm also using the matchmaking service to pair two users together. When a server is allocated, I receive the two player ids from the GetInitialPlayers() call. However, those player ids appear to be title player ids, and calls to standard PlayFab APIs such as Server/GetPlayerStatistics don't appear to work.
Is there a way to query the standard PlayFab API from a multiplayer server? (I am able to make non-user API calls such as Server/GetTitleData successfully, so API authentication is working)
Thanks!