I'm building a game where players use different cards that they unlock throughout the game.
All cards exist in a catalog as well as different chests/card packs they can acquire. All this works well and I can easily access the cards a player is in possession of.
Each player has the option to create decks and fill them with the cards from their inventory. Say a player has two decks filled with cards they own. One card can be in multiple decks at once.
What would be a good approach to store and handle this data? As Entity Objects? can they then be manipulated through CloudScripts? (if a player destroys a card, it needs to be removed from the decks as well)
I hope this isn't too confusing of a post
,I'm building a game where players use different cards that they unlock through different rewards.
All cards exist in a catalog as well as different chests/card packs they can acquire. All this works well and I can easily access the cards a player is in possession of.
Each player has the option to create decks and fill them with the cards from their inventory. Say a player has two decks filled with cards they own. One card can be in multiple decks at once.
What would be a good approach to store and handle this data? As Entity Objects? can they then be manipulated through CloudScripts? (if a player destroys a card, it needs to be removed from the decks as well)
I hope this isn't too confusing of a post