Hi!
My game is an async multiplayer and I need to do some API calls. For example on race begin I need to download three ghost replay around the player, ghosts appearance (skins and paints) and their relative scores. What is the best way to implement this? A cloud script function or more API Calls? I don't want to tilt the server when the game will be published.
Also, what could be the ideal number of API call a user can make per minutes? I checked the limits but it's my first time with this, it's not so clear to me!
Thanks