The use case here is something like this... we have a custom social structure that involves invites. Player 1 wants to invite player 2 to join so player 1 calls a cloudscript function to initiate the invite. The cloudscript does some work and then sends a "message" or "notification" to player 2 that they are invited. If player 2 accepts, they call another cloudscript function which in turn notifies the entire social group that a new player has joined.
Is something like this possible with CloudScript?
Thanks!