What is the correct way to synchronize a changing player value across clients. For example, a players health. You wouldn't want to keep the health on the client so the server must keep this. Would you just use a Network Send command or is there a way to sync the value? Would you use [SyncVar] or equivalent?
Same goes for something like position and rotation. What would be the correct way to sync this across clients?
Do you still need to use Rpc functions?
Just trying to get my head around StrangeloC and how is differs from using straight unity Networking.
Many thanks.