In previous stable builds of my project, I never had to register any messages with NetworkClient.RegisterHandler, I only ever implemented NetworkServer.RegisterHandler and it worked fine.
Now when I try to connect my client build to my server build (already uploaded to PlayFab with status "Deployed") I get the warning "Unknown message id: 1702. This can happen if no handler was registered for this message." I'm not sure how I should register the handler for this message since I don't even know what type of message it is.04092021-203943-rec.png