Sorry about asking the question twice ... that is a consequence of the way the forum software works on my devices here.
Also, now that it has been submitted, I don't seem to be able to edit my question ... nor these comments !
Yup, check out our sample with Mirror library here MpsSamples/UnityMirror at master PlayFab/MpsSamples (github.com)
@Andrew Bindon, Besides of PlayFab SDK and GSDK, based on your requirement, you may need to define UDP, TCP or HTTP listener to handle the connection between client and server. As @Dimitris Gkanatsios said, Mirror is a great networking framework. It is a high-level Networking library for Unity with different low-level Transports. It helps you optimize the client's connection to the server. Using an third party network solution will help you reduce plenty of development time.
To be clear, PlayFab provides APIs to developers for updating information to Game Manager. The GSDK connects your game server to the PlayFab server and help monitor the states.
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