When you import the newest version of the Unity GSDK, it does not come with the MultiplayerAgentApi, which is what the Unity Integration tutorial uses to start servers remotely. So my question is has something changed and the documentation not been updated, or do I need to grab the MultiplayerAgentApi from the github seperately and import it into my project with the rest of the SDK?
I have been scanning through the API of the base SDK that comes with the Unity import, and cannot find any functions that start the server remotely so I believe I am missing something.
Also to clarify I have attempted adding the MultiplayerAgentApi into my game before and it said everything was deprecated, thus my belief that I was doing something wrong.
Any clarification on where I should look for documentation on this, or an answer would be wonderful. Thank you!