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Question by Ryan Buchholz · Aug 23, 2021 at 01:47 AM · multiplayerunreal

UE4 and Playfab Dedicated server

Hello, I recently started using UE4 with playfab, I have so far created a main menu and can authenticate with playfab, I am looking for guidance on where to go next. My goal is to run a dedicated server on playfab and have a client login and when authenticated, connect to the server. Would anyone be able to point me in the right direction?

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Answer by Dimitris Gkanatsios · Aug 24, 2021 at 06:40 PM

We now have a plugin in preview which was created by the community gsdk/UnrealPlugin at master PlayFab/gsdk (github.com)

Feel free to try and let us know if this is working for you! @Ryan Buchholz

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Answer by SethDu · Aug 23, 2021 at 05:46 AM

PlayFab provides a detailed study case, and it may instruct the workflow of implementing a server build. Please refer to -- Integrating the PlayFab GSDK into Unreal Engine 4 - PlayFab | Microsoft Docs. There is also another official sample on Github: https://github.com/PlayFab/MpsSamples/blob/master/UnrealThirdPersonMP/README.md.

The basic steps are below.

  • Download and compile a source build Unreal Engine.
  • Install C++ GSDK via Visual Studio, or use the latest Playfab GSDK Unreal Plugin --gsdk/UnrealPlugin at master PlayFab/gsdk (github.com)

  • Install PlayFab UE4 Plugin, while disable unnecessary UE4 built-in plugins.
  • Choose and implement Networking solution, for example, built-in UE4 networking -- Networking Overview | Unreal Engine Documentation.
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