Hi, I want to implement the backfill feature in order to fill matches with more players. The problem is that we use azure's serverless infrastructure and when we add more than 5 additional players, we may submit more than 5 backfill tickets per minute. One solution with thought about is to just add sleep but this may cost a lot of money because we are serverless...
,I want to use backfill in order to fill matches with more players. The problem is that we are currently using azure's serverless service and when we want to add more than 5 additional players, we may submit more than 5 backfill tickets per minute. I was wondering how to avoid this but using sleep in a serverless infrastructure may cost a lot of money...