payload["PartyVersion"] = Version.PartyNativeVersion; payload["PartyUnityVersion"] = Version.PartyUnityVersion;
WebGL throws this error
#if UNITY_STANDALONE || UNITY_IOS || UNITY_ANDROID || UNITY_GAMECORE || MICROSOFT_GAME_CORE || namespace PlayFab.Party { internal static class Version { public static readonly string PartyNativeVersion = "{1.5.0}27662"; public static readonly string PartyUnityVersion = "{1.5.0.3-main.0}27662"; } }
I added UNITY_WEBGL to the end to bypass it - figured i would let you know and if i should be aware of anything besides if you guys update the SDK itll break again if i update my side.
thanks!
Assets\PlayFabPartySDK\Source\Scripts\PartyUnitySDK\PlayFabEventTracer.cs(97,47): error CS0117: 'Version' does not contain a definition for 'PartyNativeVersion'