Sometimes, when I upload the latest version of my build, I receive a 500 Internal Server Error error.
- The server reports that it is Running and the game mode is definitely "server" since I never change it.
- I've tried refreshing the game modes by entering in the same information then pressing Save.
- When I use Postman, the matchmake works.
- When I use my Unity client using the Unity SDK, I get the 500 internal Server Error.
- The server has been running for about 30 minutes, so it isn't an issue of spin-up time.
Other times, everything works great.
What am I doing wrong?