I have a two player turn based app on iOS and Android that uses GameSparks. Amazon just announced that they're flushing GameSparks down the toilet next year so I need an alternative backend service. GameSparks users are always connected to their servers with a websocket connection which enables Cloud code to send messages directly to players without the need to send push notifications. Does PlayFab have anything like this ? I don't want to have to pay extra fees for a "Real Time" multiplayer service because my game isn't really played in real time where you see what each player is doing. However, one of the players is always waiting for a few seconds or so while the other player takes their turn and then a message is pushed from the GameSparks servers across the websocket to inform them what the other player's turn was and that the game has moved to the next turn / round. Does PlayFab have any kind of websocket support that would allow me to do this without having to play $$$ for real time multiplayer services that I don't need ? Is PlayFab's "PubSub" still an option that might happen as that sounded like it might be a solution when I was looking into this about 18 months ago ?