started a topic on Sat, 31 January 2015 at 5:15 PM
I'm very confused with what PlayFab is and does. My first impression was that it is a complete back-end solution that offers cloud databases and game servers. Then I discovered that it uses Photon's servers to network games real-time. I've looked further into it and I've arrived at a dead end with a simple question.
How do I get my games networked with PlayFab? I want to use its cloud and matchmaking capabilities to add multiplayer functionality to my game. If possible, I'd also like to write custom server logic for processing player commands. How can I do this?