My game is multiplayer with a single map consisting of many cells with their own coordinates and variables. Those cells can be owned by players and updated when needed. (Clients will get the map information from Playfab and update it on their side once every minute or so, doesn't need to be real-time)
The problem is that I'm not sure what method should I use to store the map information in Playfab.
I have the idea of making a leaderboard of players with their owned cells and these cells' variables as the value. Then updating the corresponding leaderboard value when a player makes a change on the cell. (Then iterating through the leaderboard to get the whole map information)
That's the best idea I have on how to implement this but I'm not sure if there is a better and more optimized method.
Is there a better way of storing and updating global information like these?