Looking to use PlayFab services for our new title and starting with PlayFab/MpsSamples/UnityMirror...
Have the sample working local host on desktop docker...
Deploying this to playfab; the Client is unable to connect, error below from client log (can reproduce running in unity editor)...
I'm guessing there's something either in the client build or in the playfab server settting I have goofed up. Server deploys and is ready for connection. I can RDP to the server and it looks healthy...
On the client side do I put the public IP of the game server in the IP address for the network manager? or?
Open to any guidance folks have! :)
Client Recv: failed to connect to ip=xx.xx.xxx.xxx port=56100 reason=System.Net.Sockets.SocketException (0x80004005): Connection timed out at System.Net.Sockets.TcpClient.Connect (System.String hostname, System.Int32 port) [0x0019d] in <xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>:0 at Telepathy.Client.ReceiveThreadFunction (Telepathy.ClientConnectionState state, System.String ip, System.Int32 port, System.Int32 MaxMessageSize, System.Boolean NoDelay, System.Int32 SendTimeout, System.Int32 ReceiveTimeout, System.Int32 ReceiveQueueLimit) [0x00011] in <xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>:0 Shutting down client. disconnected