Hello.
I am trying to test my game using GSDK with LocalMultiplayerAgent in container mode (last step before being able to test it on Playfab)
I notice that my game is frozen on the Microsoft::Azure::Gaming::GSDK::readyForPlayers() that never returns.
That seems rather normal because the GSDKInternal::decodeHeartbeatResponse(...) function cannot get past the JSON decoding, according to the log that I found in the C:\gamelogs\GSDK_output...log container file (and, thus, the m_transitionToActiveEvent event is never signalled) : see below.
I will of course rebuild the GSDK after adding some verbose logging but, AFAIK, the heartbeat is supplied by the other executable running in the VM, right?
Are there circumstances where the heartbeat response contains a bogus JSON payload ?
Thanks in advance
(I am using the GSDK as of commit # 627f9edf from May 20th)
VM Agent Endpoint: 172.19.0.11:46001 Instance Id: 55b2384e0b42abdc56947fc4928ba63ccaaabf56e1d78b2b5c8dc673c462741f - GSDKMethodEntry: GSDKInternal Result: 0 FPlayFabGSDKModule::StartServer() - 01 FPlayFabGSDKModule::StartServer() - 02 FPlayFabGSDKModule::StartServer() - 03 HealthyFailed to parse heartbeat * Line 1, Column 1 Syntax error: value, object or array expected.