Hello , I have an important question before we move our games to playfab and I hope to get an expert advise regard that . Is it possible for playfab game servers to have somethin like Advanced connection eventsThe CONNECTION_RETRY and CONNECTION_RESUME events signal a temporary disconnection and relative re-connection success to the server. This allows the developer to know when the HRC system is performing the transparent auto-reconnection and freeze their game logic or provide feedback to the user accordingly. Our games are running custom engine, and we know some advanced engine offers transpernt reconnect where the player don't lose his game status if he received phone call or network dc for few sec while doing etc... How to have something like that at playfab please specially for quick turn based games.. Thanks
,Hello ,
I have an important question before we move our games to playfab and I hope to get an expert advise regard that .
Is it possible for playfab game servers to have somethin like
Advanced connection eventsThe CONNECTION_RETRY and CONNECTION_RESUME events signal a temporary disconnection and relative re-connection success to the server. This allows the developer to know when the HRC system is performing the transparent auto-reconnection and freeze their game logic or provide feedback to the user accordingly.
Our games are running custom engine, and we know some advanced engine offers transpernt reconnect where the player don't lose his game status if he received phone call or network dc for few sec while doing etc...
How to have something like that at playfab please specially for quick turn based games..
Thanks