Hi there,
I'm trying to work out a simple demo for a plain (non-Unity) C# custom server using PlayFab. I've seen the Unity server demo, but unfortunately I'm not getting much from it. The use of IoC makes it very difficult to determine the order of operations, and the accompanying tutorial is more geared towards how to use that particular server implementation than how that server is using the PlayFab API. Similarly, the custom game server tutorial page doesn't cover the information I'm looking for.
Is there a list somewhere of the actions my server should take on startup to make it available for PlayFab matchmaking and to receive clients? In particular, I'd like to know what my server is expected to do:
- On startup
- When a player connects directly (and what information is expected from the player)
- When a player leaves
- On shutdown
Thanks!