Hey!
We are using Entity Objects to stored title data for our players. We are slightly exceeding the 1K limit on one of the entries and I'm trying to decide which way to go. I do think that we won't be exceeding more than 5K over the lifetime of the project. The data are still read/written relatively frequently.
What is a reasonable maximum size for Entity Objects considering we are not on the Development Free plan?
Is there a way to raise this limit specifically even for development and is that even reasonable?
Should I use Entity Files?
Should I compress the data that Im storing into Entity Objects?
If I go with Entity Files, is it ok performance/time wise to be reading/writing them in cloud script?
I know this is a quite a lot of questions, but they are somewhat related and having answers to them will help me decide what is the right scalable solution going forward with the project.
Thanks!