Hi Team,
Can you please help to tell us best practices to create multiple games using a dedicated Game server. We are trying to make multiple titles using only one dedicated game server.
Hi Team,
Can you please help to tell us best practices to create multiple games using a dedicated Game server. We are trying to make multiple titles using only one dedicated game server.
[Edited] PlayFab provides the server hosting service -- Player Multiple Player Servers(MPS) allows you to host the server builds and dynamically scale the game server instances. If you use the MPS, in general, the same server sessions can be hosted on the same title. If you want to use the same server sessions on the multiple titles, those titles will have to have the same Title Id.
Could you please clarify your detailed demand and use case, such as your game design, the application scenarios, and the game process? Will this server be run persistently? And would you like to integrate the servers with PlayFab matchmaking? Why you want to use one server hosting for multiple titles? Please provide more details, so that we can recommend the possible workaround to you.
Thanks, Sarah,
My main concern to clarify is that when we use multiplayer server ->
1. Is that mean the game server will work as a dedicated server and we will setup everything on that and can access via Remote Access(RDP)?
2. And then PlayFab client/server SDKs can connect to that dedicated server via specific IP address of that Game server?
The original answer is a mismatched answer that belongs to another thread. Apologies for the confusion. Could you please check the answer I have fixed?
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