The game that I am currently working on has rewards for a win in a match, this happens at the end of every match. If one of the players disconnects at the match end, how can I tell him the last match results when he opens the game again? I tried changing the disconnected player's Player Data from the active player in the game, that is when I realized that I have to enable Admin API to change other player's Player Data. But I know that's not safe, so is there any other easier way to make the active player convey the result to the inactive player?
I saw a General Discussion about the same topic from 2016:
and it mentioned that more asynchronous game-specific functionality later this year, which will help to simplify these scenarios, is there any easy way now at 2021?