So, I've built and uploaded my own custom game server and am now attempting to connect to it. The server is visible in my Servers list, so it seems to have initialized correctly. However, I have to assume I've done something wrong in building it, as every call I make against the matchmaking APIs results in one error or another.
Here's my results so far:
Admin/ModifyMatchmakerGameModes: 200 OK
Admin/GetServerBuildInfo: 500 IS Error w/ code 1110
Matchmaker/StartGame: 400 Bad Request w/ Message-'Invalid Request Parameters' and Error-'RegionAtCapacity'
Client/Matchmake OR StartGame: 500 IS Error w/ code 1110
Client/StartGame: 400 Bad Request w/ code 1000 (invalid params, but everything looks right to me here {
"BuildVersion": "0.1",
"Region": "USCentral",
"GameMode": "0"
})
Do I need to handle the provided command line parameters in my server build? If so, what do they need to do?
I have implemented both NotifyMatchmakerPlayerLeft and RedeemMatchmakerTicket, although I'm not far along enough in the process to know if my issue lies there.
I'm at a loss as to where to go from here and any help would be appreciated. Thanks!