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Kazim Hasan avatar image
Kazim Hasan asked

Setting up Webservices in unreal engine for getting AuthToken in Xbox Live

I understand we need authentication token from Live services in order to build/send a login request to PlayFab. Can anyone guide me with regards to setting up webservices for my title in Xbox Live services. I get log in success, but running GetAuthToken(0) returns "No auth token stored for controller id".

Thankyou,

AuthToken = IdentityInterface->GetAuthToken(Player->GetControllerId()).
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Ivan Cai avatar image Ivan Cai ♦ commented ·

Can you provide more detailed codes and reproduce steps?

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Kazim Hasan avatar image Kazim Hasan commented ·

I'm using OSSLive in unreal engine. OnlineIdentityInterfaceLive.cpp has a variable UserXSTSToken which gets returned on GetAccessToken() call but it remains an empty string. I can't find when and how it gets updated, and what appropriate web services do I need to set up in Xbox Live.

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Kazim Hasan avatar image Kazim Hasan commented ·

@Ivan Cai I'm using OSSLive in unreal engine. OnlineIdentityInterfaceLive.cpp has a variable UserXSTSToken which gets returned on GetAccessToken() call but it remains an empty string. I can't find when and how it gets updated, and what appropriate web services do I need to set up in Xbox Live.

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Ivan Cai avatar image Ivan Cai ♦ Kazim Hasan commented ·

For this issue, I recommend you navigate to the UE4’s official forum for professional supports.

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