Hi there!
Our game uses client-lobby-server architechture. Lobby is a playfab server to which users connect and gather in rooms. When a room is ready to play, lobby creates a new game server on playfab and needs to send it the details about the game. But for some reason I always get connection timeout after not more then one second when trying to establish a TCP connection between lobby and the newly spawned server.
I tried two scenarios:
1) Connect to the server from lobby. Get the server's TCP port from RequestMultiplayerServer method and establish a connection right after the server is started.
2) Connect to the lobby from the server. Send the lobby address and port via SessionCookie and establish a connection on the server. In this case the lobby always listens for connections from servers.
But in either of those scenarios I get instant connection timeout.
Is there any limitation/firewall inside playfab ecosystem which doesn't allow to connect between two servers? Or my problem is in the different realm?
Looking forward to your help. Thanks!