We started using Playfab for our new casual game and currently on the free plan. We are currently doing a tech launch in India and Brazil where we test whether or not the game works smoothly. While doing that, We see the high failure rate of PlayFabClientAPI.LoginWithGoogleAccount method call from our firebase events which is named as `` cannot resolve destination host``. We are wondering if this is caused by the package we are using and would like to discuss it with your team to find a solution. I appreciate the prompt response and looking forward to talking to you soon.