Hello, I am developing together with a team a top-down 2D multiplayer game, and the worlds will be very large that will be divided into servers like last oasis. my question is if it is possible to make a multiplayer room that is always active and save the data. Is it possible with PlayFab multiplayer vanilla? or is it necessary a photon or something else?
and another question about the servers: Building a server that doesn't have the PlayFab Multiplayer API and using the native engine functions (Godot) for multiplayer? Or do I need the minimum to tell PlayFab that the server is available?
The engine I use is Godot, it is compatible with C ++ so I don't have much problem creating the rooms