Hi, I am using PlayFab Multiplayer server with Unity-based server, and Client calling Request Multiplayer server to request server to join, After about 100 times trying to see how fast the server will be turned on by hooking up to your server SDK, I noticed that for a very rare occasion, OnServerActiveCallback took about at least a minute to be turned on thus My server will only be on after a minute, caused my client side logic to be time out, client side has 45 second connection timeout.
below is the code.
PlayFabMultiplayerAgentAPI.OnServerActiveCallback += OnServerActive;