Client : Unity 2019.4.24f1
Auth : GPGS
1. Initially receive serverAuthCode via GPGS and attempt to log in via LoginWithGoogleAccount.
2. If login is successful, save the playfabId and sessionTicket to Unity PlayerPrefs.
3. When the app is subsequently turned off and on again, call the sessionTicket saved in Unity PlayerPrefs to verify that it has been expired in order to log in without going through GPGS.
4. If sessionTicket is valid, replace sessionTicket with PlayFabSettings.staticPlayer.ClientSessionTicket.
5. but there will be 'PlayFabException: Must be logged in to call this method'.
Is it an error caused by the above process? Or is it from a different code?
I wonder if there is an issue in the above process.