the question may sound a bit confusing, but what I mean specifically is can I use the C # PlayFab SDK and the PlayFab Party SDK in C ++, because I'm making a multiplayer game in godot and I'm going to use this service and for that I need the 2 SDKs, the C # one (there is also an SDK for GDscript) for most of the functions and and the rest the C ++ SDK (Godot supports both languages).
What I propose is possible?