Hi, we're working on a game where we would have non-player-related data (both read and written) updated quite frequently (every 5 seconds or so).
Which data structure in the Playfab API would be best suited for this?
We know that Title Data is out of the question because of its sharded and cached condition. We've also thought of treating the world and its data as a player, and access/modify its data via cloudscripting but we're unsure if its an optimal solution.
We'd be really thankful for any advice or directions on the subject.