I am working on a game, where the users can obtain a chest that contains a single items from a drop table. They user could potentially end up with hundreds of these chests before deciding to open them, Possibly even more.
Is there a way to tell the system to open say 200 of these in a single call, to obtain 200 items from the drop table?
I don't like the idea of having to send potentially hundreds of calls to unlock the containers 1 by 1.
Or is there a better way to accomplish this, than with containers?
**EDIT** One alternative I just thought of, but also do not know if it is possible, would be to programmatically, within cloudscript, create a bundle with the appropriate number of droptable items, and grant that bundle to the player, while at the same time, revoking the container items. Is this a possibility? I haven't found any references to creating bundles in this fashion.
Thanks,
-Larry