Hello there!
So first some context. Every time that we are working on a new handler for the CloudScript, we test it first from the Player dashboard, so we can quickly test the revision without deploying it to "LIVE" and then catch any issues to be polished.
But from a while now, all the data in the responses and the logs is looking like this:
{ "FunctionResult": [ [ [] ], [ [] ], [ [ [ [] ], [ [ [ [ [ [ [] ], [ [] ], [ [ [ [] ] ] ] ] ] ] ] ], [ [] ], [ [ [ [] ], [ [] ], [ [] ], [ [] ], [ [] ], [ [] ], [ [ [ [ [] ] ] ] ] ] ] ] ] ], "Logs": [ { "Level": "Error", "Message": "PlayFab API request error", "Data": [ [ [] ], [ [ [ [ [ [ [] ], [ [] ], [ [ [ [] ] ] ] ] ] ] ] ], [ [] ], [ [ [ [] ], [ [] ], [ [] ], [ [] ], [ [] ], [ [] ], [ [ [ [ [] ] ] ] ] ] ] ] } ], "ExecutionTimeSeconds": 0.0344686, "MemoryConsumedBytes": 221888, "APIRequestsIssued": 1, "HttpRequestsIssued": 0, "Error": null }
The execution is doing fine, but I guess this could be some problem with the dashboard response encoder or how the dashboard shows the data to us.
The "ExecuteCloudScriptRequest" from the Unity client the response is just working as expected, no weird brackets as response. We can always test the revisions building a request from Unity, but this is more time consuming and we'd love to have the dashboard working smoothly as it used to do before!
Let me know if we can do anything to help and track this issue.