Our Unreal 4 game server is struggling with containerization. Running in process mode, it successfully sends heartbeats, goes active, and terminates. However, with Containerization mode on, LocalMultiplayerAgent.exe gets to "Waiting for heartbeats from the game server....." and does not progress.
I have run setup.ps1 with the designated port as 7777 instead of 56001, but before and after doing so was the same result.
We're unable to determine what is causing this issue. We were hopeful that it was simply an issue with the local containers or the LocalMultiplayerAgent but without being able to know for sure, we can't determine if the issues we are having while trying to connect to the server when it is utilized in a build are due to containerization or something in the connection process between ue4 and playfabs code.
When deployed, our server stays up, can be assigned as part of a queue, and switches to active mode when two players use it to connect, but the expected level does not load and we have no way of determining where that error is taking place. (Whether it's an issue with containerization of the server, or of the matchmaking process).
output-in-window.txtmultiplayersettings.txt