Hi. I'm looking into multiplayer options for an fps I'm working on in Unity. I've been able to do some basic stuff like sync player objects across 2 local clients with other services, but when I found Playfab, it seemed like a great overall solution and am trying to make this work for me. I ultimately want to get into dedicated servers because it's a competitive game, but I'm trying to work my way up to that with something I thought would be easier during development like Party. But I'm having trouble finding resources beyond the very basic setup for Unity.
I was able to get 2 clients to join the same network and communicate using the Party plugin for Unity and quickstart tutorial. But now I want to get into syncing game objects. I see there are methods for sending data messages, but I don't have enough experience to know how to use this in an ideal way. If anyone can provide insight or a link to resources that show how to do this kind of thing, it'd be very appreciated.