I have a character customisation scene in Unity, where the player can swap hair/head/face/body etc... as MeshRenderer (and SkinnedMeshRenderer for the body).
I have a way to serialize those into a JSON which I'm sending to Player Data, but my file is 22KB due to the list of bones needed for the SkinnedMeshRenderer (in order to correctly swap the meshes without breaking them, I need the bones).
Is that too big for Player Data? Is there another way?
Also, I didn't find a way to use CloudScript to swap the meshes (and verify they are legitimate)... Any help?
Thank you for your time!