How can we get Average stickiness in Active Players and screen time graph data
Please understand that the focus time/ session time is via sending corresponding PlayStream Events from the clients, which is only available in Unity SDK, hence clients with other SDKs are not able to collect the data. You may refer to Unity SDK to implement this feature in other platfroms. Meanwhile, if you navigate to [Game Manager] -> [Dashboard] -> [Trends(Preview)] -> [SCREEN TIME], you are able to see the average duration and average on-screen interval with graphs, collected via Unity SDK.
Since the statistic is calculated via payload data in PlayStream event, you are able to generate the graph in Data Explorer(advanced) on your own if there are specific requirements. The timestamp and focus state are stored in “client_focus_change” event.
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