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rootsnwonky asked

Bytecode storage for character avatar in the cloud

The user can create characters with individual appearance. There is a menu with a list of these characters. In the list, each character has an avatar icon created from a screenshot at the time of character creation. Its texture is converted to bytecode, sent to the server, and stored in the character data. What limitations can I face when using this method?

limitsdataCharacter Data
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Seth Du avatar image
Seth Du answered

What’s the estimated size for the data? If it is stored as a string value, you may use Entity Objects, Character Data, Character Read-Only Data and Character Internal Data(though the internal data is not suitable for your scenario). There is no usage issue on it but please double check the size limit at [Game Manager] -> [Title settings] -> [Limits]. Character data value size is 300,000 Bytes and if the data size exceeds, you may consider Entity Files.

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